After months of going back and forth with multiple regulators globally, tech giant Microsoft has finally acquired video game company Activision Blizzard for a whopping US$69b, and is considered the most expensive video game merger in history, followed by Take-Two Interactive’s acquisition of Zynga (US$12.7b) and Tencent’s acquisition of Supercell (US$8.6b).

To understand how big this merger is, Activision Blizzard has five business units under it Activision Publishing, Blizzard Entertainment, King, Major League Gaming, and Activision Blizzard Studios. These units have produced several popular titles such as Call of Duty, Crash Bandicoot, Guitar Hero, Tony Hawk’s, Spyro, Skylanders, World of Warcraft, StarCraft, Diablo, Hearthstone, Heroes of the Storm, Overwatch, and Candy Crush Saga.

With APAC evidently becoming a lucrative market for gaming–especially with the region ranking first in esports followers globally according to YouGov–the question is: how does this global merger impact the overall gaming market in the region, and does it stand a chance to the staple regional companies in the region like Bandai Namco and HoYoverse?

Will the merger create significant change in APAC for more opportunities?

For Tessa Conrad, head of innovation at TBWA\Asia, the Microsoft-Activision Blizzard offers a ‘fascinating development’ opportunity in Asia-Pacific, in terms of how the tech giant can convince gamers in the region to make more titles accessible to its own console brand Xbox.

“It’s a fascinating development, especially given how PlayStation still reigns supreme across APAC as the console of choice versus Microsoft’s Xbox. Knowing that APAC holds the largest number of gamers globally, this majority is significant and this shift – if it includes Xbox-exclusive content – could sway some users,” she said.

With that being said, Conrad notes that innovation in gaming has been rapid with the pace set by cloud gaming which makes it much easier to play games you want, across any device (including regular computers and phones). This then means that the change likely won’t be as monumental as many ponder, as gamers are getting more and more choice around how they want to play various games.

“Therefore, this acquisition alone is unlikely to spur too much change in the short-term and I’d liken it to content streamers like Netflix, HBO, etc – it’ll boil down to what content is brought to the table before we truly see the effects. As more people opt to game without a console, the rights to games get blurrier as publishers and parent companies are forced to determine whether to go for larger game-specific profits or to use specific games to boost ownership of hardware and/or subscription services. The likes of this have been seen through early battles of streaming providers, SmartTV evolution and the like – so it’s mostly a known evolution,” she explained.

Meanwhile, Jamie Paraso, regional vice president of marketing at Mineski, commented that the merger doesn’t only offer business opportunities for Microsoft in the region but also how they can properly diversify their gaming portfolio, given the diverse demographic in APAC.

“In business merger and acquisitions usually happen geared for growth. Growth can be in the form of market share, expansion in terms geographic location, diversification of products and of course knowledge transfer. This but shows the merger is not just valuable company wise but also opens up more opportunities for the gaming market to grow and scale,” he said.

On standing a chance against regional video game companies

In APAC, regional publishers are gaining momentum in the region with many popular titles released such as HoYoVerse’s Genshin Impact and Honkai Star Impact, as well as Bandai Namco’s Dark Souls and Elden Ring. Moreover, other game companies such as CapCom and Riot Games are also ramping its marketing efforts in the region.

For TBWA’s Conrad, it will eventually boil down to what content they are going to consider making exclusive to Xbox – and how gamers react – to make its merger successful in the region, marketing-wise.

Stating an example how PlayStation’s The Last of Us game spawned a TV series and a PC release later on, she says that while these console battles will continue, there’s a good chance that Microsoft is taking notes on which big game titles they will make it exclusive to its own hardware.

“When you take into consideration the now globally successful TV series based on the game driving more people to want to play the game – you see how the long-term console battle can evolve. I’m sure Microsoft is taking note of this and will consider some big-name games that might temporarily be available only on Microsoft-owned hardware,” she says.

Meanwhile, for Mineski’s Paraso, Microsoft will still be able to compete with regional publishers in terms of how will they market themselves to earn value to their customers.

“In a time where there is a lot of expansion and scaling of Intellectual Property and Publisher business, diversification in terms of portfolio allows not just businesses to grow but gives way to an even more crucial aspect in today’s world which is value creation within communities, whereby the real and true winners are the end consumers,” he said.

Conrad also echoes this sentiment, noting that the success of the merger in APAC boils down to what content they can create for gamers in the region.

“Is it powerful? Is it captivating? How is the value for money? Is it a play-through or a community-focused game? These considerations and many more force gaming companies to adapt around each title they release in the short-term, to build to their long-term plan,” she explains.

However, she notes that with regional publishers sprouting up in the region, mergers to much larger game companies, and that game loyalty from gamers of said titles may change depending on what merger may ensue.

“I love seeing the regional publishers cropping up as well as the indie gaming companies because competition is often the best thing for consumers (like myself). With that said, more gaming studios have been getting bought up over the last few years so I wouldn’t be surprised if some of our regional players follow suit,” Conrad said.

She added, “This can be a positive when it comes to investing more into the making of the games (and the marketing around them) – but then can quickly isolate loyalists to these smaller shops if quality/gameplay rapidly shifts. It’s a careful balance to strike and no doubt will require ever-changing adjustments based on gamer feedback.”

Are marketing opportunities for the merger unclear?

Both Conrad and Paraso have agreed that while Microsoft’s plans for the region remain unclear, there is room for marketing opportunities the industry can ride into in terms of changing their strategies towards marketing ardware releases, subscriptions and individual games.

For Paraso, the opportunity that arises will revolve around creative campaigns that challenge the industry into how they can appease to the diverse APAC gamer demographic.

“New ways of working, new creative ideas, etc. this allows the market to both be challenged creatively and strategically but more importantly allows a plethora of expanded knowledge and learning to transpose within the region. This becomes very healthy in the long term whereby the region is stimulated to produce best in class output to win the hearts of end users and consumers,” he said.

Meanwhile, Conrad said that the trends that marketers should be looking at regardless of this merger revolve around three factors: gaming often is equal to socialization, gaming subcultures have radically evolved, and cloud gaming is the future.

“It used to be that being a “gamer” was largely perceived as liking games around war, fighting, racing or the like. Nintendo has likely been one of the biggest creators in opposition to that with the likes of Super Mario and Animal Crossing – but there’s now more than ever “different” types of games and people are showcasing a much wider palate for gaming. Subcultures like cozy, sandbox, puzzle, etc are giving a much wider view of what it means to be a gamer and game creators have done well in expanding content to suit those niches,” she said.

Conrad also added, “he fact that you no longer need a console or a proper PC gaming rig to play intensive games is still relatively new but it opens the doors to a lot of more casual gamers to delve deeper into more intense content. While the catalogue for cloud gaming still leaves plenty of room for improvement – it will grow and attract more users that don’t want to pay large amounts for the latest hardware. This will force console/rig creators to drastically evolve the tech to enable gaming in a completely new realm – which is exciting.”

Philippines – Esports and technology company Mineski Global has announced the appointment of Jamie Paraso as its new vice president for marketing under the TEG Group of Companies, in line with revealing its bold branding and marketing transformation. 

In his new role, Paraso looks to provide critical insights and experience from his years in the marketing industry. He brings with him management expertise to jumpstart Mineski Global’s foothold in the local marketing space. 

Prior to his appointment, he served as the country director for Gushcloud Philippines, where he led Gushcloud’s local presence in business, talent, and partner acquisition. 

According to Paraso, his former role allowed him to forge healthy relationships with talents, brands, and agency partners, thereby leveraging strategy, expertise, and creative know-how and creating a healthy ecosystem for the marketing and entertainment space—skills relevant to his new appointment at TEG and Mineski Global. 

“With my previous role as Country Director, it allowed me to have a purview of what happens not just at a country level but also at a regional level when operating and running an entertainment and talent focused business. In doing so, I am able to transplant said experience and know-how to TEG and Mineski Global at both a local and regional level to ensure that for the years to come we are able to further scale our business as the pioneer Esports company of Southeast Asia and innovate by our Marketing le technology pieces,” Paraso told MARKETECH APAC

Aside from this, he was also the head of global marketing services for Groworx, where he was in charge of corporate communications and brand marketing, and was the business group director of McCann Worldgroup, a global marketing and communications agency, handling the legacy account, San Miguel. 

Paraso also held the key post of leading the sales team for AdSpark, a wholly-owned Globe subsidiary, as business group director, managing key clients such as VIVO, FWD, Nestle, BDO, Midea, P&G, Hyundai, Mondelez, and J&J.

Paraso’s appointment comes as Mineski Global takes key steps toward strengthening its corporate brand and bolstering its roster of products and services. 

Mineski Global aims to further its relationships in the B2B space all the while staying true to its service-oriented core of being attuned to the B2C market and gamifying experiences every step of the way.

With its beginnings as a professional esports team, the Mineski brand has demonstrated growth and resilience by taking its core capabilities and adapting them to the emerging needs of a highly digital consumer landscape.

And as it approaches its 20th anniversary in 2024, the company draws from its years of experience in the esports and technology industries, curating a roster of IPs and products that push the limits of integrated marketing technology, fondly known as “Mark-tech”, whereby value and entertainment are continuously provided to the greater community. 

In line with this, Mineski Global has also announced that they have joined the marketing organizations IMMAP (Internet & Mobile Marketing Association of the Philippines) and PANA (Philippine Association of National Advertisers). 

In joining these associations, the company aims to share its knowledge and expertise in tech and gaming while forging strong and meaningful connections with various industry players.

Ronald K. Robins, group CEO and chairperson of Mineski Global, said, “We are excited to have Jamie on board with Mineski. His expertise in brand, product marketing and management are essential to the company’s new direction, strengthening our product offerings while tying into our expertise in tech, innovations, and community-based services. All of this centered on bringing our brand, Mineski Global, to the next level and embracing positive growth and meaningful transformations. We at Mineski Global believe he will be a great asset to the organization and to the industry.”

Also commenting on the appointment, Dar Andrew Cayabyab, co-founder and director for international business at Mineski Global, shared, “With Jamie being part of Mineski Global, we look forward to being able to strengthen our brand presence not just locally but also at a global scale. As we begin to work closer with brands that are non-endemic to our core of Esports and Gaming we look to be able to integrate our experience and create impactful campaigns, products and services that cut across industries.” 

Meanwhile, Paraso said in his new appointment, “I am honored to be part of Mineski’s initiative to grow and scale its brand and marketing capabilities. There is great potential in combining the company’s expertise with best practices and strategies in marketing. Leveraging our expertise and technological capabilities brings a very unique proposition that is yet to be owned in the Brand and Marketing space locally. In doing so this allows us to bring out the best in our services and capabilities to assist our Partners, Clients and most importantly better serve end consumers.” 

When asked about what are the current marketing challenges and opportunities in the esports scene, Paraso told MARKETECH APAC that they were able to better serve their B2B partners by bringing value and added gamification in all aspects of the industry.

“With Mineski Global having been around for almost 2 decades, we look to be able to scale our services in the esports space, leveraging on our new knowledge and know-how in terms of technology and marketing strategies. We are always evolving, all the while remaining humble and staying hungry to provide value every step of the way,” he concluded.