Tokyo, Japan – Global footwear brand Nike in Japan has launched a new campaign which is aimed at inviting Gen Z in Japan to escape the pressures of perfection and express the power of sport.

Conceptualised alongside creative agency W+K Tokyo, the local campaign is part of Nike’s global Reimagine Victory campaign.

As a part of its global campaign that reimagines the future of sport, Nike has singled out the pressure to be perfect as a key barrier Gen Z faces in Japan. Rather than depict elite-level athletes dominating flawlessly, Nike has built a story around a relatable Gen Z protagonist. 

The anthem film follows a protagonist, Aika, who is facing self-imposed pressures to get good grades, find a solid job and compare herself to her peers on social media. Unexpectedly, Aika witnesses the pressures of perfection on Japanese women from different time periods in the past. With each visit, she realizes she is not alone in feeling these pressures and gains confidence through sport to push through and unlock her authentic self. 

As the film gains momentum, Nike athletes and catalysts such as skaters Yurin Fujii & Ginwoo Onodera and breaker Ami Yuasa appear as today’s expression of sport, adding even more inspiration along her journey. 

The film culminates with the protagonist receiving the support of generations of Japanese women before her and taking these learnings and confidence into living her life the way she wants to, unapologetically.

“To establish this world, we turned to director Georgia Hudson to bring a unique and poetic story to life. The film alternates between metaphorical sequences depicting the pressures of perfection in the past, contrasted with modern-day, relatable Gen Z pressures. Sport is positioned as the shortcut to reimagining those pressures, releasing the tension, and confidently finding the most authentic version of yourself,” the agency said in a press statement.

Tokyo, Japan – Global digital advertising platform GumGum announced their reinforcement towards the Japanese market by appointing seasoned digital media executive, Kenzo Selby as GumGum Japan’s managing director to lead its growing business in the area.

In his new role, Selby will be growing GumGum’s brand presence in the market, as well as deepening its relationships with brands, agencies, and publishers to embrace a mindset-first, cookie-less solution.

Notably, Selby and the Japanese team will be spearheading GumGum’s ‘The Mindset Matrix’, a concept that pushes brands to leave behavioural targeting behind by helping to pinpoint environments that drive the most attention and aligning ad creative to capture a consumer’s frame of mind, resulting in brand lift and boosted outcomes.

Selby joins GumGum after more than six years of driving growth for Teads in Japan as head of sales, leading a 14 person strong sales team. Prior to Teads, Kenzo was a sales leader at AOL’s BeOn. He also brings a wealth of business management and financial acumen from experience gathered at Ernst & Young and other accounting firms where he focused on Japanese corporations doing business in Australia.

Selby will replace outgoing managing director, Naokazu Wakaguri, who has driven the growth of the business in Japan for five years. Wakaguri will support Selby in a transition period through the end of the year before leaving GumGum to pursue personal projects at the start of 2024.

Commenting on this, Wakaguri said, “As I embark on my next stage, my belief in GumGum and the future it holds for our industry is strong. With Kenzo as the new leader, I am excited for the next chapter of GumGum in this region and am fully committed to providing my ongoing support during this transition period. We have all the ingredients for success; a compelling vision, amazing products, respectful people, ethics, and great culture.” 

Speaking on his own appointment, Selby said, “There is a huge opportunity for GumGum here in Japan as advertisers are looking for ways to deliver campaigns that demand attention and drive outcomes. GumGum’s Mindset Matrix will give advertisers the ability to understand their campaigns on a deeper level and pinpoint where to optimise for improved ROI. I’m excited to be joining GumGum’s amazing team and will be growing our market presence.”

Meanwhile, Sorrel Osborne, head of media, JAPAC, at GumGum, commented, “Kenzo’s appointment represents GumGum’s continued commitment to strong growth in Japan through bringing best-in-market media, targeting and measurement capabilities to this vibrant and dynamic media landscape. As always, our focus is on delivering outstanding business outcomes for our valued partners in Japan and Kenzo is expertly positioned to do so, with the support of the global business.”

Tokyo, Japan – Global news agency Reuters has announced the relaunch of its Japanese-language site edition as part of the news agency’s position to strengthen its local readership amongst Japanese professionals and being their top news source.

The upgraded website introduces enhanced functionality, including a reorganized content structure, increased accessibility features and a responsive mobile web experience, to improve discovery and navigation through the site. 

Users will also have a multimedia-enriched experience with more prominent video placement throughout the site and increased use of embedded video, graphics and data modules within articles. 

Meanwhile, the site provides new ad formats for advertisers to reach Japanese audiences. The Japanese-language site also presents a new look and feel consistent with the global English-language Reuters.com.

Harold Geslai, senior manager for product management for Asia at Reuters, said, “The new Reuters Japan edition delivers an elevated mobile-first and video-rich news experience that provides users more convenient access to the world and business news shaping our world.”

Meanwhile, Josh London, head of Reuters Professional and chief marketing officer at Reuters, commented, “Professionals in Japan and globally rely on Reuters unmatched depth and breadth of coverage to empower smart decisions. The refreshed jp.reuters.com strengthens Reuters position as the source and destination for global intelligence for Japanese-speaking professionals.”

As part of the Japanese site launch, Reuters has also added a new Japan subsection on the global Reuters.com, available under its World section. The navigation update provides English-speaking audiences faster access to Reuters reporting from one of the leading global economies.

Japan – Global online dating and matching app Tinder unveils a brand new campaign titled “愛は他人と” (Love is with others) that aims to encourage single young adults in Japan to try online dating in seeking out new possibilities in life.

The campaign celebrates young single Gen Zs as they embrace online dating to find friendship, love, or community. It also encourages them to look for joy, laughter, and even sadness with someone else to make every day special. 

Tinder’s “愛は他人と” campaign will also feature celebrated Japanese influencers like comedian Yuriyan Retriever, businessman and talent ROLAND, video creator Kemio, and model Michi. 

The influencers will be joining the campaign to introduce young Japanese singles to the world of digital dating by speaking about their own unique online encounters. Throughout the campaign, the four of them will be supported by people of all ages and genders who have had diverse experiences and unique encounters by being open to meeting someone new and spreading the message of “愛は他人と” in their own words and expressions.

The online dating app’s campaign is anchored on its latest surveys of Japanese adult singles ages 18–29.

Young adults in Japan today are embracing new experiences, connections, and self-discovery. 

According to the survey, young Japanese singles are choosing online connections over traditional matching to meet new people, and this is reflected in the data, with 52% of Gen Z matching app users in Japan saying that they are interested in seeing who they might meet on matching apps, and more than one-third (35%) saying that they use matching apps to find a long-term partner with the intention of marriage. 

The data also showed that the number of young adult singles in Japan between the ages of 18 and 29 who say that they have recently gone on a date with someone they met on a matching app has more than doubled. 

The app further revealed that 40% of Japanese Gen Z users on Tinder say that they are looking for a long-term relationship. 

Qu Zhao, country manager at Tinder Japan, said, “Young singles in Japan are choosing to come online on Tinder to find new possibilities in matching whether it be friends, romantic love, or community. They are questioning traditional views and are embracing experiences on their own terms with their own expressions and their own meaningful encounters.” 

Qu further adds, “With this new campaign ‘愛は他人と’ , Tinder celebrates the power of making a new connection on the app to share experiences with others in a fun and safe way.”

Weeks before the intended release date of the “Barbie” and “Oppenheimer” movies–which were released on the same day: July 21–an online term sprang from its growing popularity amongst fans. The term ‘Barbenheimer’ became synonymous with the growing excitement of fans debating whether they should watch either “Barbie” and “Oppenheimer” or choose both of them and watch back-to-back.

And while the ‘Barbenheimer’ effect was something that was widely accepted by a large chunk of netizens, this was not the same case for Japanese users, considering the sensitivity of the “Oppenheimer” movie theme as it delved into the story of J. Robert Oppenheimer, the director of the “Manhattan Project” and being responsible for the development of USA’s first atomic bomb.

Recently, the “Barbie” Twitter account handled by its US counterpart reacted to a fan art depicting Barbie (played by Margot Robbie) and Oppenheimer (played by Cillian Murphy) against the backdrop of a mushroom cloud explosion caused by an atomic bomb. While the interaction has been since deleted, this did not sit well with Japanese fans, saying that it was ‘insensitive’ to the real atrocities and horrors brought by the two atomic bomb explosions in Hiroshima and Nagasaki at the end of World War II.

In response, the Japanese Twitter account of “Barbie”, handled by Warner Bros. Japan, released an apology statement, stating that it regrets the interaction of their American counterparts in regards to these social media postings. It also added that aside from taking it very seriously, they have also asked its American counterparts to take appropriate action. A day after the apology was released, Warner Bros. USA also released a statement, stating that it regrets its insensitive social media engagement, and has also apologised for said action.

While “Oppenheimer” hasn’t been released in the Japanese market considering the sensitivity of the topic, online discussion regarding the movie and the “Barbenheimer” trend persists in the local market. To learn more about what Japanese users think of these recent events, MARKETECH APAC’s dedicated deep-dive The Inner States series tapped social insights and analytics solutions provider Meltwater to learn more about the insights surrounding this online trend.

Negative Sentiment Spikes Following Apology Statement

According to data from Meltwater, further negative sentiment amongst Japanese spiked during the apology statement released from Warner Bros. Japan in July 31 and gradually died out the next day following an apology from Warner Bros. USA.

It is also worth noting that prior to the apology statements from Warner Bros., there has been an uptick already of negative sentiments regarding the “Barbenheimer” phenomenon. Such type of sentiment accounts for 41.5% of online discussion. However, neutral sentiment still dominated with a 54.5% share of online discussion.

Most of the negative sentiment came from Twitter users, accounting to 40% of online sentiment in the platform. Meanwhile, discussions on Reddit leaned towards more positive-driven sentiment, accounting to 40% of discussion. 

For Weldon Fung, social solutions lead for Southeast Asia at Meltwater, the online sentiment analysis shows how marketing–regardless if its fan-driven or conceptualised by a marketing team–must also take into account the cultural sensitivities of the market they target reaching for.

“This incident reminds businesses, especially entertainment ones that operate globally, that cultural nuances and sensitivity is critical to any marketing campaign. And while ‘Oppenheimer’ is a movie specifically filmed in the perspective of the American Manhattan project, its conflation with a more pop cultural brand is a regrettable instance for the Japanese market,” he stated.

What Are The Online Terms That Dominated the Discussion

Evidently, following the uptick in online discussion on “Barbenheimer”, the hashtag #NoBarbenheimer trended in Japanese Twitter, accounting to around ~26,900 mentions on Twitter.

In terms of negative terms being mentioned, the most mentioned is kinoko kumo, which translates to ‘mushroom cloud’. The term signifies the shape of the atomic bomb explosion in the cities of Hiroshima and Nagasaki on August 6 and 9, 1945 respectively. The atrocity done by the United States killed between 129,000 and 226,000 people, with many of the survivors, referred to locally as hibakusha, still suffering from the effects of the bombings.

Meanwhile, the most-mentioned positive-centric keyword was ‘apology’, referring to the outcry from Japanese users to have Warner Bros. apologise for their insensitive actions on social media.

Fung also added that following this incident, brands such as those in the entertainment industry should be more careful in how they would target their marketing in the locality.

“It’s moments like this, before and during a campaign launch or in this case a “fan movement” to be utilising tools that can give real-time sensory feedback on the consumer response particularly for key overseas markets. We’ve seen this many times before where things get a little “lost in translation” as it goes overseas,” he explained.

Fung further added, “The more critical point is that tools like social listening become even more important when co-creation with fans is part of the marketing strategy. Consumers and Fans now have more say over the narrative of brands so it’s important that having a real-time sense on where the brand is going at all times.” 

Singapore – The latest joint data from measurement and analytics suite Adjust and mobile data analytics provider data.ai revealed that in-app spending amongst Japanese users for this year’s first quarter has ballooned up to $4.65 billion–an increase of 13% compared to the previous quarter. The data also notes that this expending is expected to exceed $17.7 billion in spend this year.

In terms of mobile gaming, Japan is making a slow but steady comeback in 2023 with 12% and 6% increases in installs and sessions, respectively, from Q4 2022 to Q1 2023. In Q1 2023, Japanese mobile gamers increased their spending on gaming apps significantly, with a 13% increase over Q4 2022. Puzzle games are extremely popular in Japan, accounting for 19% of all gaming sessions.

Meanwhile, Japan’s progression toward a cashless society continues with digital payment apps capturing 77% of install share and sessions increasing 7% in Q1 2023 compared to Q4 2022. Meanwhile, crypto apps have exploded in popularity with significant growth in both installs and sessions, with a captive audience leading to a day 1 retention rate of 28% in Q1 2023. Overall fintech app sessions increased by 17% in Q1 2023 compared to Q4 2022.

Lastly, e-commerce apps have showcased remarkable resilience, with deal discovery apps growing 24% YoY in 2022 and another 11% in Q1 2023 compared to Q4 2022. Notably, marketplace apps achieved an impressive day 1 retention rate of 28% in Q1 2023, highlighting their strong appeal and user engagement. Although there was a dip in installs of e-commerce apps in general, sessions increased 5% YoY in 2022.

Toby Torii, territory director for Japan at data.ai, said, “As the industry continues to grow and user behavior shifts, building strong partnerships, leveraging innovative technologies and staying ahead of industry trends are key factors for unlocking tremendous growth opportunities. With the right approach, mobile marketers can take their campaigns to the next level and capitalize on this exciting market’s enormous potential.”

In addition, connected TV (CTV) is already a large part of mobile users’ journey. Currently, 70% of Japanese TV viewers have a CTV device, and CTV and OTT devices are expected to be owned by 30 million Japanese households by the end of 2023. This presents a wealth of opportunities for advertisers to reach new and engaged audiences, and to drive users from CTV apps to mobile devices or back to CTV apps themselves. 

Gijsbert Pols, director of connected TV and new channels at Adjust, said, “CTV campaigns are set to become a fixture in app marketers’ user acquisition strategies, and early movers in Japanese CTV advertising stand to benefit greatly. CTV offers better ad quality, a more captivated audience, precise targeting for users interests, measurement and optimization for engagement rates, impressions and click-through rates.”

Tokyo, Japan – Virtual reality (VR) company HIKKY has announced that its latest event ‘Virtual Market 2023 Real in Akiba’ will bring various metaverse experiences into real life. The event, which will happen from July 29 to 30, will be held at the Bellesalle Akihabara venue in the popular Akihabara district.

According to HIKKY, some of these experiences include food-related metaverse experiences, testing of virtual reality tools, and experiencing how to use virtual avatars to interact with fellow users.

Moreover, several brands have also joined to launch brand experiences within the real-life metaverse experience. They include pen manufacturer Pilot, photography company Canon Marketing, the Japan Racing Association (JRA), technology company Sony, the Kyushu Railway Company, broadcast company TV Asahi, TCL RayNeo, Toyo Construction, amongst others.

The ‘Virtual Market’ event has been HIKKY’s largest VR event. It first started as a place to buy and sell 3D data products between individuals, but in recent years, major companies that want to enter the metaverse business have expanded the sale of real products, creating new possibilities for VR commerce.

Manila, Philippines – Bossjob, a chat-first career platform for professional hiring in Southeast Asia (SEA), has announced the launch of its services in the Japanese market.

With the support of a $5 million seed fund, Bossjob will offer Japanese companies a limited-time free policy to assist them in recruiting talents from various countries. The platform’s AI-powered direct chat model promises an enhanced user experience, streamlining the talent acquisition process for Japanese employers.

This will help them increase their diverse talent, which according to the Japanese Ministry of Economy, Trade, and Industry, they project a potential talent shortfall from 160,000 to 790,000 by 2030.

Moreover, the Japanese Cabinet has already expanded the scope of the specified skilled worker, allowing foreign workers with proficient skills in nine industries to work in the country.

Bossjob’s Co-Founder and Chief Executive Officer, Anthony Garcia, stated, “Japanese companies exhibit a high demand for talent. We aim to meet this need by providing efficient talent services prioritizing superior user experience.”

Meanwhile, Kiat How Quak, co-founder and chief operating officer, added that Bossjob’s expansion into the Japanese market is part of its broader globalization efforts. The platform seeks to connect Japanese employers with quality talents from SEA, boasting a large and diverse talent pool capable of satisfying the recruitment needs of various industries.

Bossjob’s innovative approach combines mobile, direct chat, and AI-matching, offering job seekers and employers an effective means to communicate and facilitate frictionless recruitment.

Meanwhile, this expansion follows Bossjob’s successful entry into markets in Singapore and Indonesia in May, with further plans to venture into Hong Kong in the third quarter of the year. The platform aims to reach over 30 million users in Southeast Asia by 2026.

Singapore – Live commerce and shoppable short video provider BeLive Technology has announced a partnership with Japanese entertainment platform mysta, aimed at offering interactive live streaming capabilities to artists so that they can audition and showcase their talents.

The new solution, powered by BeLive Technology means users can stream interactive auditions at both a local and nationwide level, offering participants real-time engagement and feedback. While it is possible to produce videos directly from mysta’s existing platform, this new solution goes beyond that, by supporting live streaming and immediate online interaction. 

Furthermore, BeLive Technology and mysta plan to jointly add new live video capabilities to their existing portfolio for the Japanese market in the future.

Kenneth Tan, CEO of BeLive Technology, said, “We are excited to partner with mysta and power video-first engagement for Singaporean audiences. Under Morikawa-san and Takahashi-san’s leadership, mysta has demonstrated a strong commitment to innovation and elevating the entertainment industry. We are delighted to advance the adoption of live video in Singapore with mysta.”

Meanwhile, Akihito Takahashi, CEO and president of mysta, commented, “We are delighted to partner with BeLive Technology, a leader in live streaming solutions. By harnessing BeLive Technology’s expertise, we can enhance the live streaming experience on the mysta platform, enabling content creators and aspiring talents to connect with their fans and unlock new opportunities.”

The new partnership expands on BeLive Technology’s growing number of clients, including Grab, Shopback, and Revieve.

Tokyo, Japan – INFINITI, the luxury vehicle arm of automotive brand Nissan, has recently released an immersive digital experience which brings the brand’s new ‘Moonbow Blue’ colour to life, and celebrating the brand’s design philosophy, which takes inspiration from Japanese nature, where moonbows have long been part of Japan’s art and design heritage.

INFINITI recently ‘Moonbow Blue’ – a hue that combines shades of blue, grey, lilac and light magenta all at once, just like a moonbow, making it a once-in-a-blue-moon kind of blue. Said new colour scheme will be used to launch its three-row SUV QX60 model.

The campaign was conceptualised alongside Istanbul-based art studio Ouchhh Studio and creative agency Publicis Q in Tokyo. Ouchhh Studio’s generative artworks are now on display within the INFINITI lounge at the brand’s global headquarters in Yokohama, Japan and across the brand’s social channels, and will soon appear in dealerships and in branded expositions in key markets.

Darren Hester, deputy general manager for INFINITI global marketing, said, “To get people to experience Moonbow Blue, we shot for the moon. Quite literally, using millions of years of data. Launched on the night of the full moon, this one-of-a-kind experiment is a true testament to INFINITI’s drive to continually push boundaries and create unique luxury experiences.”