The Asia-Pacific (APAC) region is buzzing with potential, and one of the biggest drivers behind this is its booming population of gamers. From tech-savvy Gen Z consumers in urban hubs to an increasingly affluent and aspirational middle class in emerging economies, the diversity and scale of this demographic present endless opportunities for brands looking to expand their reach.

What makes this even more exciting is the sheer pace of change. Digital adoption is soaring, lifestyles are evolving, and consumer expectations are rising across the board. From innovative e-commerce platforms to thriving social media ecosystems, APAC isn’t just growing—it’s shaping the future of how businesses connect with their audiences. 

With this objective in mind, this is exactly what Mastercard did for its ‘Mastercard Gamer Exchange’ initiative, which helps consumers convert their unspent rewards points into gaming currency across nearly 4,000 of the world’s most popular gaming titles. More recently, Mastercard Gamer Exchange expanded its reach in Malaysia through a partnership with Ribena which rewards gamers through the platform when they purchase eligible Ribena products. 

For our latest Top Story feature, we spoke with Kauveri Khullaar, senior vice president for consumer marketing & sponsorships for Asia-Pacific at Mastercard to better understand Mastercard Gamer Exchange’s plans to expand in APAC, and how Mastercard intends to continue tapping into the growing gamer demographic for better consumer experiences.

Creating a loyalty program for APAC’s gaming demographic

Before we explore Mastercard Gamer Exchange’s objective, Kaveri points out first how gaming has become a global phenomenon, captivating over 3 billion people, nearly half of whom are women, across casual and competitive genres. Moreover, the industry, projected to generate US$282b in revenue this year and grow to US$363b by 2027, is a powerhouse of entertainment.

Speaking in the context for APAC, she says, “Asia-Pacific leads the charge, contributing nearly half of global gaming revenue, thanks to its massive base of 1.5 billion gamers. In Malaysia alone, 23 million gamers are expected to drive US$650m in revenue by 2024, highlighting the region’s significant role in the gaming boom.”

Gaming’s growth in the region is supported by growing technological advancements like smartphones and 5G connectivity, which have propelled gaming’s growth, enabling casual gaming during commutes and easy access to free-to-play games. These innovations have contributed to the industry’s impressive revenue. While gaming appeals to all demographics, the most engaged players—who also spend the most—are mass-affluent, digitally savvy individuals aged 35-44.

From this context, Kaveri highlights that it was against this backdrop, and with an ambition for marketing to directly impact revenue, that Mastercard Gamer Exchange was created at the peak of COVID-19.

“It started in 2021 when all travel ceased, decimating one of the largest reward redemption categories. Loyalty programs faced the spectre of increased liability on their financial books owing to points’ accumulation, and frustrated members who were seeing their points value dilute over time; at the same time, stay-at-home entertainment activities were getting a fillip, with video gaming being the biggest beneficiary,” she stated.

Revolutionising rewards with gamers’ passion

For Kaveri, the Mastercard Gamer Exchange solution is designed to let gamers convert reward points into gaming credits across top titles, addressing a gap in traditional loyalty programs. For her, the platform–which is built on the insight that gamers typically engage with multiple games simultaneously–prioritises diverse in-game options and allows bite-sized redemptions, eliminating the need for large point balances.

“This philosophy of engineering a solution with gamers at its heart gave birth to a conversion engine that burns reward points for gaming credits across top gaming titles, giving game-loving consumers a simple, intuitive way to use loyalty points for a form of entertainment that had been largely underserved by rewards programs,” she said.

She also added that Mastercard Gamer Exchange not only enhances the gaming experience for consumers but also creates opportunities for brands to connect with this engaged audience by offering a fresh rewards category. Additionally, it serves as a novel distribution channel for game publishers and developers.

“Not only is Mastercard Gamer Exchange uniquely positioned to reward gamers, but it also plays an important role in connecting brands to this audience. With one simple, seamless solution, any brand – regardless of their sector or industry – can offer their audiences a whole new category in rewards redemption, gaining their loyalty and engagement with this consumer segment. This value proposition is true to what we stand for at Mastercard – connecting people to their passions, and thereby building a deeper connection with our and our partners’ brands,” she added.

Mastercard Gamer Exchange’s Ribena collaboration and the platform’s future

Mastercard Gamer Exchange first entered the Malaysian market in 2023 through a successful collaboration with Boost, achieving strong adoption rates. This was then followed by this partnership with Ribena Malaysia, showcasing the platform’s ability to deliver value across diverse industries and highlighting its appeal to like-minded brands beyond the gaming sector.

“Malaysia boasts a unique melting pot of cultures, which is reflected in its vibrant gaming community.  The campaign with Ribena is still underway, and we have already seen positive traction with the number of redemptions driven by this campaign. This is a clear sign that the approach is resonating with the audience of gamers that Ribena appeals to,” Kaveri said.

When asked about the future of Mastercard Gamer Exchange and Mastercard’s gamer-related initiatives, she stated that the company has been at the forefront of creating unique offerings for gamers in Asia-Pacific and around the world since 2018, being the first global partner for popular game ‘League of Legends’. 

She also added that Mastercard regularly partners with banks to introduce co-branded League of Legends cards that offer cardholders Riot points, discounts and cashback on in-game purchases.

“With Mastercard Gamer Exchange, we will continue to forge partnerships with issuing banks,  merchants and fintech partners who are keen to leverage this lucrative audience and commit to a long-term game of value creation for them,” she concluded.

***

The gaming demographic in APAC isn’t just growing—it’s thriving, and it’s reshaping the way people engage with entertainment. With millions of avid gamers across diverse age groups and preferences, the region is a goldmine of opportunities for brands looking to connect with a digitally-savvy, highly engaged audience.

Whether it’s through platforms like Mastercard Gamer Exchange, which seamlessly integrates rewards with gaming, or through collaborations with industry partners, the potential to build loyalty and drive engagement in APAC’s gaming ecosystem is immense. 

South Korea – SOOP, a new live streaming platform, will launch its global beta on June 5, 2024, featuring intuitive features and exclusive original content through partnerships with top esports personalities like Faker and other gaming streamers and game publishers.

Building on nearly two decades of expertise from the team behind Korea’s top live streaming platform, AfreecaTV, SOOP offers advanced features and technology for an enriched and seamless live streaming experience.

Tailor-made for esports and gaming fans, the new platform has secured strategic partnerships with esports and gaming’s most notable figures, such as League of Legends 2023 World Champion, T1, including Lee “Faker” Sang-hyeok; world-class VALORANT team, DRX, including Byung-chul “BuZz” Yu; three-time EVO Tekken champion, Bae “Knee” Jae-Min, of DRX; former Overwatch champion, Kim “EscA” In-jae; and gaming streamer, ACAU AKA “Crocodile”. 

These illustrious esports and gaming personalities will create live streams and original content for global viewing on SOOP, as well as on AfreecaTV for Korean fans.

SOOP will also partner with renowned Thai streamers like EDWIN, SuperBusS and FifaTargrean, who will live stream and upload original content exclusively on SOOP.

In addition to teaming up with esports athletes and gaming streamers, SOOP has collaborated with game publishers, tournament organisers, and industry leaders to enhance esports viewing experiences. Notably, SOOP has partnered with Riot Games to exclusively produce and operate VALORANT Challengers Thailand 2024, and secured the publishing and broadcasting rights for the VALORANT Champions Tour in Thailand.

A wide range of SOOP original content will also be available for users to enjoy at launch, including broadcasts of the AfreecaTV VALORANT League (AVL), Global StarCraft II League (GSL), AfreecaTV StarCraft League (ASL), AfreecaTV Tekken League (ATL), and Union Mondiale de Billard (UMB), as well as variety entertainment spanning casual gaming, music, and talk shows, exclusively on SOOP.

SOOP users will be able to host multiple channels under one account, empowering streamers to diversify their content for different audiences and interests, eliminating the need to grow new channels and audiences from scratch. 

The platform will feature integrated virtual avatar creation from leading 3D developer MASCOZ, enabling streamers to become “Virtual Streamers” instantly and seamlessly, without the costly setup of avatar creation and motion capture. Additionally, a real-time live stream translation feature will launch by the end of June 2024, allowing streamers to expand their international communities.

Daniel Choi, general manager of global business at SOOP, said, “SOOP represents more than just a streaming platform; it embodies a cultural movement towards unrestricted expression and community empowerment. We are thrilled to introduce SOOP to the world and are committed to leveraging our wealth of experience to enrich the global streaming landscape.”

SOOP will be available starting June 5, 2024 (June 4, 2024, for North American users), in English, Thai, and Chinese on its web platform for PC users, and via Android and Apple apps for mobile users.

Hong Kong – Financial services company HSBC has unveiled that it will host an exclusive ‘League of One’ party with South Korean League of Legends (LoL) team T1 and esports legend Faker to promote esports in Hong Kong. 

With millennials being one of their key customer segments in Hong Kong, HSBC’s collaboration with T1 aims to support and inspire the millennial generation to pursue their dreams with esports. The partnership will also promote the innovative financial services of HSBC One. 

In this partnership, HSBC One and T1 will launch a series of exclusive experiences and promotional activities, with the highlight and finale event being the HSBC One x T1 ‘League of One’ party in September. 

Going beyond traditional advertising promotions, HSBC One will set up a series of esports activities and promotional events for customers, such as the opportunity to visit T1’s headquarters in Seoul and experience personal gameplay coaching from a personal trainer. There will also be limited-edition HSBC One x T1 collaboration merchandise and a large-scale OOH campaign in March. 

Lucky T1 fans will have the opportunity to meet the current roster of T1, led by esports legend Faker. By simply creating an account with HSBC One and entering a lucky draw, fans can win exclusive free tickets to meet the LoL world champions in person. 

HSBC’s partnership with T1 follows its previous efforts to support international esports events to ignite a citywide esports craze. HSBC’s partnership with T1 aims to inspire the next generation of players in Hong Kong through T1’s success story of dedication and resilience to finally raise the coveted summoner’s cup in LoL. 

Brian Hui, managing director and head of customer propositions and marketing, wealth, and personal banking at HSBC Hong Kong, said, “Esports has emerged as a rapidly growing sector in recent years, and it also provides a unique springboard for millennials to pursue their dreams and ambitions. HSBC One is thrilled to announce our collaboration with T1 and Faker and celebrate the ability and resilience to go beyond the convention.”

“HSBC One customers will have the exclusive opportunity to meet T1 and Faker in person and gain insights from their success stories. This collaboration exemplifies how the bank combines its accessible and innovative services with beyond banking experiences for its customers,” he added.

New York, USA – Global financial services company Mastercard has recently opened applications for their new program, the ‘Mastercard Gamer Academy’, a first-of-its-kind development program from Mastercard that will provide 10 gamers the connections, mentorship and skill sets needed to pursue their passion for esports as a career, all while fostering a more inclusive gaming ecosystem.

The program is set to kick off in early 2024, offering participants the opportunity to have all-expense paid trips to major esports events, access to seasoned esports professionals from G2’s roster, in-person and digital sessions with mentors that also feature workshops, and a comprehensive educational curriculum covering brand engagement, marketing, content creation, event execution and more.

Curriculum highlights will be captured in a series of episodes for fans to enjoy and learn more about the various opportunities in gaming and esports. Mastercard cardholders will get early viewing access on Mastercard’s Priceless website.

This initiative from Mastercard is one in a series of continued efforts within the gaming industry, becoming the first global partner of the world’s largest esport, League of Legends, in 2018. Earlier this year, the brand also extended its esports sponsorship to include Valorant Champions Tour  and VCT Game Changers.

Anyone that is 21 or above is welcome to apply in the program and interested applicants are required to submit their entry before December 17, 2023 on the Mastercard Gamer Academy website and complete an online form and video that showcases their passion for gaming and esports.

Taking about the initiative, Raja Rajamannar, chief marketing and communications officer at Mastercard, said, “As a global sponsor of some of the biggest, fastest-growing esports, we’ve seen firsthand the incredible passion gaming evokes among players and fans alike. With the Mastercard Gamer Academy, we celebrate the incredible growth of esports, and we are proud to invest in gaming’s dynamic and diverse future.”

Meanwhile, Romain Bigeard, general manager of League of Legends at G2 Esports, commented, “Our strength in esports is our community, and how we stand together for the love of the game. The Mastercard Gamer Academy is an extension of this community, bringing people together for a program unlike any other.”

“The Academy is designed to cover all areas of esports to highlight different career paths in the industry. We want to give the participants, as well as people watching at home, the opportunity to gain experience and learn from some of the most talented and well-respected people in the industry. Our goal is to create a clearer pathway to a career in esports, to inspire and motivate people looking to launch their career,” he added. 

Manila, Philippines – Alodia Gosiengfiao, one of the co-founders of SEA-centric esports and video gaming-oriented entertainment agency Tier One Entertainment, has announced her departure from the agency. At the time of this writing, she has been with the agency for over six years.

In a Facebook post, she stated that her departure from Tier One Entertainment was due to their visions and values not being aligned. Despite this, she has stated that the journey she has shared with the company has been both challenging and rewarding.

“I am grateful for the experiences, relationships, and accomplishments we’ve achieved together,” she stated.

Meanwhile, a separate post from Tier One Entertainment stated that they all wish her the best in the next chapter and hope she finds a new endeavour.

“There is no reality where Tier One Entertainment would have reached the heights we have reached without you. You are an unwavering beacon of excellence and continue to be an inspiration to cosplayers, content creators, and our industry as a whole. we are truly grateful for the time and dedication you have given us over the years. In the Philippines and around the world, you are undeniably one of one,” the company stated.

Tier One Entertainment was founded alongside Gosiengfiao, esports player Tryke Gutierrez and entrepreneur Brian Lim back in 2017. It received funding from Warner Music Group and Gobi Partners back in April 2021, with some of the funding used to expand to the Japanese market in October that year. It had also previously signed advertising partnerships with GroupM and Admazing Co., as well as a content creator monetisation partnership with Bent Pixels Asia.

Gosiengfiao’s departure from the company comes recently after Tier One teased its ‘Esports Arena’ as part of its e-sports school course partnership with Lyceum of the Philippines. Other recent ventures by the company include a Web3 incubator programme ‘ALLIANCE‘, and its merchandise brand BLCKBOX, with a brick-and-mortar store launched in December last year.

Singapore – The Asia-Pacific leads the world in the most number of esports followers, accounting for 80% of these followers residing in the region. This is according to the latest data from YouGov.

The data also shows that China and the Philippines lead the region in most number of esports followers, accounting for 20% each of the total followers in APAC. This is followed by Indonesia, Vietnam, and Taiwan–each contributing 16% of regional esports followers.

Singapore, despite only contributing to 5% of the regional percentage of esports followers, say they watch on a regular basis, evident with the country’s upcoming hosting of the inaugural Olympic Esports Week.

Meanwhile, the popular multiplayer online battle arena (MOBA) game ‘League of Legends’ is the region’s most popular video game, followed by ‘Arena of Valor’ and ‘Honor of Kings’, as well as ‘Call of Duty’, ‘PUBG: Battlegrounds’, and ‘Counter-Strike: Global Offensive’.

Manila, Philippines – BLCKBOX, the official apparel and merchandise division of esports company Tier One Entertainment, has launched its first flagship store in the Philippines located at Quezon City in Metro Manila. 

Said flagship store aims to emulate its online success by pushing the brand as a leading esports fashion brand in the local and global market. The store opened on December 15.

BLCKBOX has been an ever-present fixture in its events, and also in various conventions and gatherings throughout the year, including CONQuest Festival 2022, ESGS 2022, and the Mobile Legends Professional League Philippines (MPL-PH) playoffs among others. 

The launch will include the Day One collection which commemorates the 5th year anniversary of Tier One Entertainment. This collection will be an annual release showcasing the history of Tier One Entertainment and provides an opportunity for the fans to be immersed in the culture and iconic moments of Tier One.

Other fresh drops at the store launch include the SIBOL 2022 line, a new BLCK cap, and the MLBB Championship Jersey. The launch will also feature a freedom wall where fans can leave words of encouragement for Blacklist International’s Mobile Legends team before they compete at the M4 World Championship.

Tier One’s first merch offering dates back to Electronic Sports and Gaming Summit (ESGS) 2019, where they released their first limited collection called the ‘FIRST DROP’, which paved the way for a new business venture for Tier One Entertainment. 

In June 2021, BLCKBOX marked its official launch in the e-commerce space through Lazada and Shopee. This established BLCKBOX’s presence as a new gaming lifestyle brand, providing fans with high-quality fashion items for gamers.

Tier One recently unveiled its Web3 incubator programme ‘ALLIANCE’, as well as partnering with Bent Pixels Asia to help creators develop monetisation strategies.

Singapore – Top game developers Ubisoft and Riot Games have recently announced ‘Zero Harm in Comms’, a technological partnership that aims to enhance the reach of their artificial intelligence-based solutions in order to prevent harmful player interactions. The project aims to develop a cross-industry shared database and labelling ecosystem for in-game data that will improve the training of AI-based preemptive moderation tools for detecting and mitigating disruptive behaviour.

The ‘Zero Harm in Comms’ research project will allow both companies to explore how to lay the technological foundations for future industry collaboration and create the framework that guarantees the ethics and the privacy of this initiative. It is expected that the resulting database should cover every type of player and in-game behaviour with their competitive games and diverse portfolio, in order to better train Riot Games’ and Ubisoft’s AI systems.

According to the active members of the Fair Play Alliance, Ubisoft, and Riot Games, the creation of safe and meaningful online experiences in games can only come from collective action and knowledge sharing. As such, this initiative builds on both companies’ larger journey of developing gaming structures that foster more rewarding social experiences while avoiding harmful interactions.

Yves Jacquier, executive director of Ubisoft La Forge, observed that, “Disruptive player behaviours is an issue that we take very seriously but also one that is very difficult to solve.”

Wesley Kerr, head of technology research at Riot Games, also mentioned, “Disruptive behaviour isn’t a problem that is unique to games – every company that has an online social platform is working to address this challenging space. That is why we’re committed to working with industry partners like Ubisoft who believe in creating safe communities and fostering positive experiences in online spaces.”

Jacquire added, “At Ubisoft, we have been working on concrete measures to ensure safe and enjoyable experiences, but we believe that, by coming together as an industry, we will be able to tackle this issue more effectively. Through this technological partnership with Riot Games, we are exploring how to better prevent in-game toxicity as designers of these environments with a direct link to our communities.”

The ‘Zero Harm in Comms’ research project, which is still in its early stages, is the first step in an ambitious cross-industry project that aims to benefit the entire player community in the future. As part of the first research exploration, Ubisoft and Riot have committed to sharing the initial phase of the experiment’s learnings with the entire industry next year, regardless of the outcome.

Kerr said, “This project is just an example of the wider commitment and work that we’re doing across Riot to develop systems that create healthy, safe, and inclusive interactions with our games.” 

Singapore – Insurance company FWD Group has appointed ONE Esports to drive the gaming and esports vertical of FWD’s flagship lifestyle app Omne, aiming to change the way the esports community feels about insurance.

The partnership will span across Indonesia, Japan, Thailand, and Vietnam, deepening FWD Group’s reach and engagement within the gaming and esports community in Asia.

Omne is a new mobile app by FWD Group that empowers individuals with a unique set of value propositions centred on personalised goal-based journeys to help bring the best out of them. The app is also designed to help people celebrate living and empower micro-habits for everyday success.

As part of the partnership, ONE Esports will run an integrated marketing campaign aimed at boosting awareness and promoting the download of Omne. The campaign will see collaborations with popular gaming personalities and promotional content that will be amplified through ONE Esports’ digital channels.

In addition, ONE Esports will also produce exclusive experiences and contribute gaming and esports content, such as articles and videos, to be hosted on the app. These experiences include interviews with professional esports athletes, as well as a mini content series that gets up close and personal with esports personalities.

Troy Barnes, group chief transformation officer at FWD Insurance, said, “Our flagship mobile app, Omne, reflects our vision of changing the way people feel about insurance by anticipating their lifestyle needs. Asia’s increasingly digital and mobile population is one of the fastest growing regions in terms of esports audiences – a clear sign that esports is pushing into the mainstream. We’re excited by the possibilities to scale up our partnership with ONE Esports and build brand affinity with the passionate esports community in Asia.”

Meanwhile, Carlos Alimurung, CEO at ONE Esports, commented, “ONE Esports and FWD launched a successful partnership last year, and we are thrilled to expand the scope this year. Working with them on their Omne app avails more opportunities for us to create better fan experiences and grow the esports ecosystem across Asia.”

He added, “It is great to see FWD, an internationally renowned brand, doubling down on its focus and investments in esports, and we are honoured to be the platform of choice for their efforts to deepen engagement with the community.”

The Philippines – MARKETECH APAC‘s What’s NEXT returns this year with a stronger push to bring the industry together through a variety of knowledge-sharing activities. MARKETECH APAC will continue to feature thought-leadership articles written by renowned marketing leaders to cover various marketing areas, as it did last year.

With MARKETECH APAC‘s ongoing push to create relevant video content, we will gather the best in the industry this year and sit down with them to discuss how marketers can prepare for the upcoming year of marketing opportunities and challenges.

On November 3, 2022, What’s NEXT 2023 will kick off with a regional webinar, What’s NEXT: Events in Asia Pacific, in collaboration with event tech platform, Hubilo. On November 8, in partnership with influencer marketing platform Vamp, another regional webinar, What’s Next: Influencer Marketing in APAC, will be held.

True to its mission of creating a well-connected marketing community in Asia Pacific, What’s NEXT 2023 concludes with a two-day hybrid conference, What’s NEXT 2023: Marketing in Asia Pacific, on February 21-22, with at least 120 physical attendees in Manila and 1,500 virtual attendees from various markets in Asia Pacific.

The conference will spark offline and online discussions about digital, e-commerce, customer engagement, CX, esports, research, B2B, metaverse, and other relevant topics that will help marketers future-proof marketing strategies.

MARKETECH APAC’s What’s NEXT 2023 will be a go-to platform for checking out the marketing industry’s new trends, opportunities, and challenges to be explored in the region through this holistic approach.

Keep an eye on our website and social media pages for updates on the hybrid conference.

Please contact Joven Barceñas at [email protected] if you are interested in becoming a partner.